Atlantis: Pearls of the Deep was rather disappointing. I was expecting a Bust-a-Move or Luxor kind of marble popper, but this was like the original Jar of Marbles. Although it has great undersea graphics and a mysteries of the deep kind of theme, the lulling drone of the background music made this game a little too relaxing, but it was not enough to lull me back to bed, even when it was twenty-nine degrees in Chipley, Florida this morning.
Each puzzle has a new challenge, and sometimes you have to work around gears and other little obstacles to get past to pop the “pearls” needed to help the queen of Atlantis bring her undersea city back to life. We do get a blue-haired mermaid as a guide, but she’s a little two-dimensional, and just as flat as this game is. I’ve abut had it with the Jar of Marbles type of puzzle games. Devs need to make these games a little more upbeat, especially in the sound department. There are lots of marble popper games out there. You won’t really miss much if you pass up Atlantis: Pearls of the Deep. Read more...(198 words, 31 images, estimated 48 secs reading time)
Unlike many other match 3 puzzle games out there, Season Match: Curse of the Witch Crow was a bit more refreshing in its gameplay mechanics. Instead of switching icons around to match up with a line of two or more similar ones like in Asami’s Sushi Shop, you merely have to find at least three icons that are the same in one area and click on them, and they just fall from the puzzle, automatically breaking any barriers like stone walls, fences and ice shields nearby. The premise of the story is that the Witch Crow is holding all the seasons’ month brothers and sisters hostage by using enchantments. Not having played the original game or its first sequel, I was a bit in the dark about what was going on here, so I might just have to backtrack and give them a try. Read more...(362 words, 31 images, estimated 1:27 mins reading time)
Lucid means something that is clear and easy to understand. This game is clearly flawed. It is a simple puzzle game where one takes out blocks of clear coloured cubes from a grid but marking a trail through them, in a fashion similar to Boggle, but there are no words or letters involved. It seems pretty simple. There is a task bubble, and in that bubble is the colour if the next block you are supposed to take out. Sometimes it can be just two, or sometimes it can be four, or more. The frustrating thing is this; if you cannot take all of the blocks out of the same colour by using your trail, the entire area will not be taken out. If there is a stray block here or there that you cannot catch while drawing your trail through the blocks, then that set of blocks stays there until you come to a point that by taking out other blocks of different colours, you might be able to get to your task colour. If you do come to the point where there are no more moves, GAME OVER. There are lots of great casual puzzle games out there, and Lucid looks pretty amazing, with its bright colours and great graphics, but the frustrating gameplay makes Lucid far from being clear. Read more...(230 words, 31 images, estimated 55 secs reading time)
Elements is purely puzzle, and simplicity at its best. There’s a little history behind this game, and I quote from the page “The discovery of the `Alchemy Treatise` by Leonardo Da Vinci provides an incomplete formula for creating the Elixir of Life.” You are to take the notes from DaVinci’s assistant and find ways to combine elements into new elements, from the basic four, fire, water, air, and earth. Bring into the game rain, forests, lightning, and other cross-elements together to distill a new unknown elements. Crisscross over puzzles that become more intense as you discover new elements, and swap over to one elements match to itself until you puzzle contains the minium amount of the elements left, then go to the next stage. Elements is very addictive, and I really did not want to stop to write this review. It got a little bit straining on the eyes though, so it was time to stop. Elements is a game that will most definitely be enjoyed over and over again. Read more...(207 words, 31 images, estimated 50 secs reading time)
We met with Princess Sophie in Awakening: Moonfell Wood. Now we find the princess in a new place, just as lovely, but just as mysterious. A castle run by friendly goblins and fairies, but still no humans. The Fairy Queen has new adventures for Sophie, and lots more puzzles for her to solve. Awakening : The Dreamless Castle is not as dark as its prequel, but the zigzagging from room to room to get items to solve little problems along the way, like finding secret locks and passages into places she cannot access by normal means. I do not think this is the last we will see of the princess in the casual games circuit. Her fairy companion, Mira, is still with her, and you might find yourself asking for her guidance a few times here and there when she can offer it. Those hint timers in these hidden object/logic puzzle games can sometimes be a nuisance, but they keep the challenge going. Sometimes you might even click the obvious place to place an item, but it still might not work. There is that downside to this game. Read more...(223 words, 31 images, estimated 54 secs reading time)