Most casual gamers like to jump right into a game, but in But to Paint a Universe, you really have to listen to the prologue that leads up to the game. The game developer is Marten Jonsson, an indie game designer from Sweden, and this story definitely takes its cues from Nordic folklore. As the tale goes, a monster from the forest came out one night, and stole all the colours from the sky. Seeing as I live in the country in NW Florida, the only colours I see are the whites of the stars, the black of the night, and occasionally, the reflections town on a cloudy night. Clearly the colours this monster stole was the aurora borealis. Later on in the story, the monster goes back into the forest, and a little girl steals the bag of night sky colours from him, and puts the sky back together, but there are some pieces missing, and that is where the game begins.
Making Mr. Right was about as wrong as it gets. This game was a sure-fire stinker from the start. We play as a love expert, whom is not married herself, gee, wonder why? She goes from town to town selling services at a studio to help hopelessly romantic men build their skills to catch the local girl of their dreams.
There are several tiers in this game, and it falls into many categories, so it can all get very confusing. We have the time management part, in the studio itself, where the guys work on their skills. The builder game, where we build homes and shops to help the love grow in the community, and a match 3 game, where we match up stuff like candy, gems, and flowers in the gift shop as a side project. It’s a HGTV show on Lifetime sponsored by Every Kiss Begins with Kay. Too much going on here, way too much!
Myth People did a nice bit of a touch up on their Azkend series with this game, and treated us to a steampunk era adventure in this match 3 game, with a little hidden object mystery thrown in. We play this through the eyes of a scholarly Englishwoman, maybe a teacher, or a professor, so we see the story unfold through her eyes, and the gameplay is down as a match 3 chain.
Your chains feature icons that were popular in science studies from the period, trilobites, t-rex skulls, and other paleontological or archeological symbols. It plays not unlike Azkend, and there is still the image matching mini-game, which distracts from the story more than enhances it. Had this been a true HOM, it could have been a great contender with any of the tales from ERS studios. I am curious to see what our heroine will find, and will get back to her story, but with many great scary games to be had before Samhain comes, we might get back to her before Nikolai Tesla’s birthday. If you are really into match 3 games, take her for a spin, you might enjoy it. It has a very Vernian feel to it.
Once again, we have been treated by Myth People to another great match 3 game, but I found Azkend to be to much like Heroes of Hellas. While the storyline was far different, as you are playing as an explorer searching for an artifact to cure your strange illness, the maze-like matching had you following little icons all over the hexagonal grid.
While I did not mind the grid game itself much, the mini-game where you have to match parts of the background picture to itself was a bit frustrating, as it really did not lend to the game much, and some parts of you background looked to similar to each other. This was very much a right-brain part of the game, and I was happy to get back to the left brain part of it when the grids came back up.
The Great Pharaoh is anything but great. A simple match 3 game from a simpler time, maybe early 2000s, late 1990s. The back story in why we are playing this game is a little disturbing. They tell us of how different kings would build their great cities in Kemet, and what resources they would use to fund the building. In this tale, we are funding the royal coffers by, hoo boy… pretty much tomb raiding for gold.
Knowing a little about Kemetic faiths and practices of the time, it was surprising that this game got through to be downloaded. It is simple enough to play, match 3 stones up until you get enough gold to finish the level, and try to take out the mummies that will steal the gold along the way, but can you blame these mummies for wanting their money back? Kemetics believed that they could take their earthly treasures with them so they would follow with their ka into the next life, and sure, there were tomb raiders back even then. These thieves usually ended up dying rather painfully, but for a king to send a team of raiders in to scavenge gold from former nobles would have put a serious black mark on his reign, no matter how good his intentions were.