I do like it when these dark hidden object mysteries become a little brighter. This time we are playing from the POV of a young girl on a visit to her grandfather’s home. Grandfather is a tinkerer, and is always looking to score the next big gadget. In Emma and the Inventor, Emma is invited over to Grandpa’s to see the newest gadget, but as she approaches the gate to the Cape May Gingerbread-style house, there is an explosion, and the glass dome on the roof breaks. Some debris falls down, and Emma is surprised and distraught. We go through a few HOM’s to find a way into the house and workshop. It seems like we are always looking for ways to unlock things in these games, combinations, old-fashioned keys, etc. Once we get to the kitchen and put the 1950s-style radio back together, we find Grandpa, but he is stuck in an unknown place, and the radio is Emma’s only link to find him. We search the library for clues, and finally get to the basement workshop, and find a tunnel leading away from the house. That’s when things get really interesting.